Der Bringer der Kupokalypse: Unterschied zwischen den Versionen

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*Untersuche die Tür vom [[Thronsaal]] für eine Zwischensequenz in der der finale Boss involviert ist.
*Untersuche die Tür vom [[Thronsaal]] für eine Zwischensequenz in der der finale Boss involviert ist.
*Man verliert keine EXP bei Tod.
*Man verliert keine EXP bei Tod.
*If you lose, you must go back to [[A Challenge! You Could Be a Winner]] and redo the entire set of Northlands mini-game quests.
*Wenn du verlierst, musst du zurück zu der Mission [[Mog-Zock Ultra]] und erneut von dort aus Anfangen.
* It is possible to [[Reraise]] in this fight as long as you stay outside of aggro range. The [[Henchman Moogle|Henchmen Moogles]] will '''not''' despawn.
*Es ist möglich [[Wiederauferstehen]] anzuwenden. Jedoch sollte man hier darauf Achten das man außerhalb des Aggro-Bereichs ist. Die [[Henchman Moogle]]s werden '''nicht''' verschwinden.
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Version vom 22. Juni 2010, 08:32 Uhr


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Missionsname: Der Bringer der Kupokalypse
Start NPC:
Voraussetzungen: "Mog-Zock Ultra"-Los
Empfohlener Level: 75
Title: Mog House Handyperson
Benötigte Items:
Wiederholbar: Ja
Belohnung: Rugxa-Schlüssel & Malnova-Schlüssel & 750 Exp

Vorherige Mission: Mog-Zock Ultra
Nächste Mission: Mooglepiez im Mooglekiez (Abgeschlossen)

Lösungsweg

  • Untersuche die Tür vom Thronsaal für eine Zwischensequenz in der der finale Boss involviert ist.
  • Man verliert keine EXP bei Tod.
  • Wenn du verlierst, musst du zurück zu der Mission Mog-Zock Ultra und erneut von dort aus Anfangen.
  • Es ist möglich Wiederauferstehen anzuwenden. Jedoch sollte man hier darauf Achten das man außerhalb des Aggro-Bereichs ist. Die Henchman Moogles werden nicht verschwinden.

Fight

  • The fight is against Riko Kupenreich, a large Moogle.
    • Many damage sources will do roughly 3 times normal damage against all targets. This includes Drain, which can restore a BLM's HP to full in a single cast.
    • Blue Mage Physical damage will be about average damage on Riko. Blue Mage magical damage will be somewhat impressive. (Self-Destruct 2300 with an HP pool around 1000/1200)
      • Because of Riko's low damage tolerance, it is possible to hold him almost indefinitely using Drain to heal.
    • Riko Kupenreich is susceptible to Gravity and Bind though highly resistant.
      • Sources differ to the degree to which Riko will resist these spells. It seems possible Riko will resist them often or not at all. Partial resists are likely as well.
      • It is sometimes possible to kite Riko with Gravity if your party needs to heal.
      • It is possible for a mage to tank Riko using Stoneskin and Phalanx without taking any noteworthy damage (A lot less than non-mage jobs).
    • Riko Kupenreich does not use normal attacks, but instead throws bombs at his target when he is within range. The bombs have an additional effect: Knockback. Utsusemi will not block damage from these.
      • The Knockback effect will not interrupt spell casting if your back is against a wall.
      • The bombs may be Fire elemental damage. Barfira, Fire Carol and/or Shell may reduce damage.Verification Needed
    • Can use Bill Toss, which is a Gaze Attack that inflicts Terror.
    • Can also use Washtub, which is AoE 200-400 damage Stun and Bind, absorbed by shadows.
    • Riko Kupenreich must be defeated (HP reduced to 0) in order to win.
      • Note: Riko will automatically aggro pets (Wyverns, Avatars, etc...). Any player with a pet should Dismiss before entering and only summon once Riko has been aggro'd. (Current Known Issue)


  • First and Second Phase:
    • At 75% HP, Riko will Draw In and use Crystalline Flare, a moderate (~400-700) damage AoE that pierces shadows and inflicts a 10-20 second Stun effect.
    • Riko will not Draw In people who have no enmity.
    • At 50% HP, 5 Black Mage Henchmen Moogles will spawn near Riko and attack his current target. Riko himself will retreat to the top of the stairs, where 2 more White Mage Henchmen Moogles will repeatedly cast Cure V on him until he is at 100%.
      • The WHM moogles cannot be damaged at all, and despawn when Riko is at 100% HP. Riko cannot be damaged until all the BLM Moogles are killed (and their bodies have disappeared) and he has rejoined the battle. When he reaches 100% HP, he will rejoin the fight regardless of how many BLM moogles are left.
      • Henchmen Moogles have access to all Tier IV and Tier III -ga Black Magic spells.
      • They are highly susceptible to Sleep and Silence.
      • They have 3 TP moves:
      • The henchmen appear to absorb 1 element. Whether the element is random or based on the day is unknown.Verification Needed
      • If you kill the Henchmen Moogles before Riko Kupenreich has returned to 100%, you can return to the door and recover as he will not re-aggro.
      • Henchmen Moogles can be Aspired for MP. The amount of MP drained can reach cap with relative ease, even for BLUs and SCHs.
  • He does THIS TWICE, you have to repeat this step two (2) times at 50% before you can kill at third phase.
  • Third Phase:
    • At 50% HP he will summon his Henchmen Moogles again, but he will not retreat to heal himself nor will he gain any damage immunities.
      • Recommended to Sleepga the remaining minions and use all 2 hour abilities to finish Riko.
      • Beware of Crystalline Flare at this point. If your party is stunned while the Henchmen Moogles are awake, you will more than likely wipe.

Spielbeschreibung

Missionsbefehle

Nach all den Strapazen erwarten dich nicht etwa Spannung, Spiel und Mog-Zock, sondern ein größenwahnsinniger Moogle mit seinem Komplizen...