Ökosysteme: Unterschied zwischen den Versionen

Zeile 126: Zeile 126:
|}
|}


==Drittes Ökosystem==
== Ökosystem dritte Stufe ==
{| cellspacing="3" width="100%"
{| cellspacing="3" width="100%"
|width="20%" valign="top" align="left" style="border: 1px solid gray; padding-left:1em;"|
|width="20%" valign="top" align="left" style="border: 1px solid gray; padding-left:1em;" BGCOLOR="#F2F2F2"|
===Undead===
=== Undead (Untote)===
'''Untoten-System'''
*[[:Kategorie:Corses|Corses]]
{| cellspacing="0" border="0" width="100%"
*[[:Kategorie:Doomed|Doomed]]
| valign="top" align="left" |
*[[:Kategorie:Fomors|Fomor]]
[[:Kategorie:Corses|Corses]]<br />
*[[:Kategorie:Ghosts|Ghosts]]
[[:Kategorie:Doomed|Doomed]]<br />
*[[:Kategorie:Hounds|Hounds]]
[[:Kategorie:Fomors|Fomor]]<br />
*[[:Kategorie:Qutrub|Qutrubs]]
[[:Kategorie:Ghosts|Ghosts]]<br />
*[[:Kategorie:Shadows|Shadows]]
[[:Kategorie:Vampyr|Vampyr]]<br />
*[[:Kategorie:Skeletons|Skeletons]]
[[:Kategorie:Hounds|Hounds]]<br />
*[[:Kategorie:Corpselights|Corpselights]]
[[:Kategorie:Qutrub|Qutrub]]<br />
*[[:Kategorie:Vampyr|Vampyrs]]
[[:Kategorie:Shadows|Shadows]]<br />
 
[[:Kategorie:Skeletons|Skeletons]]<br />
|}
|width="5%" valign="middle" align="center" |
|width="5%" valign="middle" align="center" |
[[File:Knob_Left.png|Undead <=> Arcana]][[File:Knob_Forward.png|Undead <=> Arcana]]
[[File:Knob_Left.png|Untote <=> Arcana]]
|width="20%" valign="top" align="left" style="border: 1px solid gray; padding-left:1em;"|
 
[[File:Knob_Forward.png|Untote <=> Arcana]]
|width="20%" valign="top" align="left" style="border: 1px solid gray; padding-left:1em;"  BGCOLOR="#F0F9FF"|


===Arcana===
=== Arcana ===
'''Arcana-System'''
*[[:Kategorie:Acrolith|Acroliths]]
{| cellspacing="0" border="0" width="100%"
*[[:Kategorie:Bombs|Bombs]]
| valign="top" align="left" |
*[[:Kategorie:Cardians|Cardians]]
[[:Kategorie:Acrolith|Acroliths]]<br />
*[[:Kategorie:Clusters|Clusters]]
[[:Kategorie:Bombs|Bombs]]<br />
*[[:Kategorie:Djinn|Djinn]]
[[:Kategorie:Cardians|Cardians]]<br />
*[[:Kategorie:Dolls|Dolls]]
[[:Kategorie:Clusters|Clusters]]<br />
*[[:Kategorie:Evil Weapons|Evil Weapons]]
[[:Kategorie:Khimaira|Khimairas]]<br />
*[[:Kategorie:Golems|Golems]]
[[:Kategorie:Spheroids|Spheroids]]<br />
*[[:Kategorie:Khimaira|Khimairas]]
[[:Kategorie:Dolls|Dolls]]<br />
*[[:Kategorie:Magic Pots|Magic Pots]]
[[:Kategorie:Evil Weapons|Evil Weapons]]<br />
*[[:Kategorie:Mimics|Mimics]]
[[:Kategorie:Golems|Golems]]<br />
*[[:Kategorie:Snolls|Snolls]]
[[:Kategorie:Magic Pots|Magic Pots]]<br />
*[[:Kategorie:Spheroids|Spheroids]]
[[:Kategorie:Mimics|Mimics]]<br />
*[[:Kategorie:Caturae|Caturae]]
[[:Kategorie:Snolls|Snolls]]<br />
| valign="top" align="left" |
|}
|width="5%" valign="middle" align="center" |
|width="5%" valign="middle" align="center" |
|}
|}

Version vom 1. März 2013, 07:28 Uhr


Ffxi fce 08l.jpgDieser Artikel ist noch nicht vollständig übersetzt. Du kannst helfen, ihn komplett ins Deutsche zu übersetzen, indem du ihn Editierst.


All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

Bestienbändiger

As a Bestienbändiger, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are Effekt "Zauberformel".
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling". It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyse or Eisspitzen). Bestienbändiger themselves eventually learn many of these "Killer Traits".

Blaumagier

As a Blaumagier, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob in the Reptilia System against a mob in the Insect System, you can maximize your spell accuracy and damage. Also, by setting certain combinations of spells, you can obtain various killer effects.

Ökosystem erste Stufe

Beasts (Bestien)

Bestien > Reptilien

Lizards (Reptilien)

Reptilien > Ungeziefer

Vermin (Ungeziefer)

Ungeziefer > Pflanzen

Plantoids (Pflanzen)

Pflanzen > Bestien

Ökosystem zweite Stufe

Aquans (Wassertiere)

Wassertiere > Weichtiere

Amorpha (Weichtiere)

Weichtiere > Flugtiere

Birds (Flugtiere)


Flugtiere > Wassertiere

Ökosystem dritte Stufe

Undead (Untote)

Untote <=> Arcana

Untote <=> Arcana

Arcana

Viertes Ökosystem

Dragon

Drachen-System

Dragons
Hydra
Wyrms
Wyverns
Puks
Pet Wyverns

Dragon <=> DemonDragon <=> Demon

Demon

Demon-System

Ahriman
Demons
Imps
Dvergar
Taurus
Soulflayers

Fünftes Ökosystem

Lumorian

Lumorian-System

Aern
Xzomit
Hpemde
Phuabo
Euvhi
Yovras

Luminian <=> LuminionLuminian <=> Luminion

Luminion

Luminion-System

Ghrah
Zdei