Ninji (Diskussion | Beiträge) K (Textersetzung - „Slashing“ durch „Schmettern“) |
Ninji (Diskussion | Beiträge) K (Textersetzung - „Blunt“ durch „Stumpf“) |
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* Rapier and Epee-type [[:Category:Swords|Swords]] do Stechen damage. Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]]. | * Rapier and Epee-type [[:Category:Swords|Swords]] do Stechen damage. Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]]. | ||
** Bilbo-type [[:Category:Swords|Swords]] such as the [[Tuck]] use a similar model to Rapiers, but do Schmettern damage. | ** Bilbo-type [[:Category:Swords|Swords]] such as the [[Tuck]] use a similar model to Rapiers, but do Schmettern damage. | ||
* The [[Bourdonasse]] ([[:Category:Polearms|Polearm]]) does | * The [[Bourdonasse]] ([[:Category:Polearms|Polearm]]) does Stumpf damage. | ||
* The [[Crude Sword]] ([[:Category:Great Swords|Great Sword]]) does | * The [[Crude Sword]] ([[:Category:Great Swords|Great Sword]]) does Stumpf damage. | ||
* The [[Honebami]] ([[:Category:Great Katana|Great Katana]]) does | * The [[Honebami]] ([[:Category:Great Katana|Great Katana]]) does Stumpf damage. | ||
* The [[Chiroptera Dagger]] ([[:Category:Daggers|Dagger]]) does Schmettern damage. | * The [[Chiroptera Dagger]] ([[:Category:Daggers|Dagger]]) does Schmettern damage. | ||
* The [[Vampiric Claws]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon does Schmettern damage. | * The [[Vampiric Claws]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon does Schmettern damage. | ||
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* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below. | * When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below. | ||
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]]. For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is | Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]]. For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Stumpf. | ||
==Damage Type Modifiers by Monster Family== | ==Damage Type Modifiers by Monster Family== | ||
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==Avatar damage types == | ==Avatar damage types == | ||
[[Avatar]]s all do | [[Avatar]]s all do Stumpf damage with their normal melee attacks. | ||
The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified): | The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified): | ||
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![[Blood Pact]] !! Damage Type | ![[Blood Pact]] !! Damage Type | ||
|- BGCOLOR=#e3e6ff align=center | |- BGCOLOR=#e3e6ff align=center | ||
| [[Camisado]] || | | [[Camisado]] || Stumpf (H2H or Impact?) | ||
|} | |} | ||
|} | |} | ||
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{| width=100% | {| width=100% | ||
|- BGCOLOR=#ffdead | |- BGCOLOR=#ffdead | ||
!colspan=2| | !colspan=2|Stumpf | ||
|- BGCOLOR=#e3e6ff align=center | |- BGCOLOR=#e3e6ff align=center | ||
| [[Power Attack]] || [[Sprout Smack]] | | [[Power Attack]] || [[Sprout Smack]] | ||
Version vom 16. September 2011, 11:20 Uhr
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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
| Bild | Schadensart | Waffenart |
|---|---|---|
| Stumpf | Fäuste, Keule, Stock, Harlequin Frame, Stormwaker Frame, Sharpshot Frame | |
| Schmettern | Axt, Großaxt, Großschwert, Schwert, Sense, Katana, Großkatana, Valoredge Frame | |
| Stechen | Dolch, Lanze, Bogenschie0ßen, Schießkunst, Shuriken, Bumerang |
Ausnahmen
Some weapons have a different damage type than usual for their category.
- Rapier and Epee-type Swords do Stechen damage. Some examples: Joyeuse, Degen, Fleuret.
- The Bourdonasse (Polearm) does Stumpf damage.
- The Crude Sword (Great Sword) does Stumpf damage.
- The Honebami (Great Katana) does Stumpf damage.
- The Chiroptera Dagger (Dagger) does Schmettern damage.
- The Vampiric Claws (Hand-to-Hand) weapon does Schmettern damage.
- The Birdbanes (Hand-to-Hand) weapon does Stechen damage.
- When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Stumpf.
Damage Type Modifiers by Monster Family
| Family | H2H (Stumpfe-Waffen) | Impact (Stumpfe-Waffen) | Schmettern | Stechen |
|---|---|---|---|---|
| Bees | 1.25 | |||
| Bat Trios | 1.25 | |||
| Rocs | 0.75 |
0.75 | 1.25 | |
| Birds | 1.25 | |||
| Colibri | 1.25 | |||
| Corses* | 1.125 | 1.25 | 0.75 | |
| Doomed* |
0.875 | 0.875 | 1.125 |
1 |
| Elementals | 0.25 | 0.25 | 0.25 | 0.25 |
| Flans (Normal Mode) | 0.75 | 0.75 | 0.875 | 1 |
| Flans (Spiked Mode) | 0.25 | 0.25 | 0.375 | 0.50 |
| Flies | 1.25 | |||
| Ghosts* | 0.50 | 0.50 | 0.75 | 0.75 |
| Giant Bats | 1.25 | |||
| Hecteyes | 0.75 | 0.75 | ||
| Hounds | 1.125 | |||
| Imps | 1.125 | |||
| Ladybugs | 1.50 | |||
| Leeches | 0.75 | 0.75 | ||
| Magic Pots | 1.25 | 1.50 | ||
| Mandragoras | 1.25 | |||
| Mimics | 0.50 | 0.50 | 0.50 | 0.50 |
| Puks | 1.25 | |||
| Skeletons* | 1.125 | 1.25 | 0.875 | 0.50 |
| Slimes | 0.25 | 0.25 | 0.50 | 0.50 |
- Where not otherwised specified, the damage modifier is understood to be 1.0
- Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
- The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
- Source: Vanad'iel Monsters (Japanese)
Avatar damage types
Avatars all do Stumpf damage with their normal melee attacks.
The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
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- This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
- Diabolos' Somnolence and Nether Blast Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
- Somnolence deals damage with an additional effect of Gravity.
- Nether Blast goes through shadows, Perfect Dodge and Invincible, it also deals extremely consistant 100%(?) accurate damage.
- Nether Blast may be more accurately classified as magical damage.
Physical Blue Magic damage types
Physical Blue Magic takes on Damage Types as well. Below is the list:
