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! Bild!! Schadensart !! Waffenart
! Bild!! Schadensart !! Waffenart
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
| {{Stumpf}} || Stumpf || [[:Category:Fäuste|Fäuste]], [[:Category:Keule|Keule]], [[:Category:Stock|Stock]], [[Harlequin Frame]], [[Stormwaker Frame]], [[Sharpshot Frame]]
| {{Stumpf}} || Stumpf || [[:Kategorie:Fäuste|Fäuste]], [[:Kategorie:Keule|Keule]], [[:Kategorie:Stock|Stock]], [[Harlequin Frame]], [[Stormwaker Frame]], [[Sharpshot Frame]]
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
| {{Schmettern}} || Schmettern || [[:Category:Axt|Axt]], [[:Category:Großaxt|Großaxt]], [[:Category:Großschwert|Großschwert]], [[:Category:Schwert|Schwert]], [[:Category:Sense|Sense]], [[:Category:Katana|Katana]], [[:Category:Großkatana|Großkatana]], [[Valoredge Frame]]
| {{Schmettern}} || Schmettern || [[:Kategorie:Axt|Axt]], [[:Kategorie:Großaxt|Großaxt]], [[:Kategorie:Großschwert|Großschwert]], [[:Kategorie:Schwert|Schwert]], [[:Kategorie:Sense|Sense]], [[:Kategorie:Katana|Katana]], [[:Kategorie:Großkatana|Großkatana]], [[Valoredge Frame]]
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
| {{Stechen}} || Stechen || [[:Category:Dolche|Dolch]], [[:Category:Lanze|Lanze]], [[:Category:Bogenschießen|Bogenschie0ßen]], [[:Category:Schießkunst|Schießkunst]], [[:Category:Werfen|Shuriken]], [[:Category:Werfen|Bumerang]]{{verification}}
| {{Stechen}} || Stechen || [[:Kategorie:Dolche|Dolch]], [[:Kategorie:Lanze|Lanze]], [[:Kategorie:Bogenschießen|Bogenschießen]], [[:Kategorie:Schießkunst|Schießkunst]], [[:Kategorie:Werfen|Shuriken]], [[:Kategorie:Werfen|Bumerang]]{{verification}}
|}
|}


==Ausnahmen==
==Ausnahmen==
Some weapons have a different damage type than usual for their category.
Some weapons have a different damage type than usual for their Kategorie.


* Rapier and Epee-type [[:Category:Swords|Swords]] do Piercing damage. Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]].
* Rapier and Epee-type [[:Kategorie:Swords|Swords]] do Stechen damage. Some examples: [[Joyeuse]], [[Degen]], [[Florett]].
** Bilbo-type [[:Category:Swords|Swords]] such as the [[Tuck]] use a similar model to Rapiers, but do Slashing damage.
** Bilbo-type [[:Kategorie:Swords|Swords]] such as the [[Tuck]] use a similar model to Rapiers, but do Schmettern damage.
* The [[Bourdonasse]] ([[:Category:Polearms|Polearm]]) does Blunt damage.
* The [[Bourdonasse]] ([[:Kategorie:Polearms|Polearm]]) does Stumpf damage.
* The [[Crude Sword]] ([[:Category:Great Swords|Great Sword]]) does Blunt damage.
* The [[Crude Sword]] ([[:Kategorie:Great Swords|Great Sword]]) does Stumpf damage.
* The [[Honebami]] ([[:Category:Great Katana|Great Katana]]) does Blunt damage.
* The [[Honebami]] ([[:Kategorie:Great Katana|Great Katana]]) does Stumpf damage.
* The [[Chiroptera Dagger]] ([[:Category:Daggers|Dagger]]) does Slashing damage.
* The [[Chiroptera Dagger]] ([[:Kategorie:Daggers|Dagger]]) does Schmettern damage.
* The [[Vampiric Claws]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon does Slashing damage.
* The [[Vampiric Claws]] ([[:Kategorie:Hand-to-Hand|Hand-to-Hand]]) weapon does Schmettern damage.
* The [[Birdbanes]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon does Piercing damage.
* The [[Birdbanes]] ([[:Kategorie:Hand-to-Hand|Hand-to-Hand]]) weapon does Stechen damage.
* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.


Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]]. For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Blunt.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]]. For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Stumpf.


==Damage Type Modifiers by Monster Family==
==Damage Type Modifiers by Monster Family==
Zeile 34: Zeile 34:
!width=15%|H2H (Stumpfe-Waffen)
!width=15%|H2H (Stumpfe-Waffen)
!width=15%|Impact (Stumpfe-Waffen)
!width=15%|Impact (Stumpfe-Waffen)
!width=15%|Slashing
!width=15%|Schmettern
!width=15%|Piercing
!width=15%|Stechen
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Bees|Bees]]
|[[:Kategorie:Bees|Bees]]
|
|
|
|
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Bat Trios|Bat Trios]]
|[[:Kategorie:Bat Trios|Bat Trios]]
|
|
|
|
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Rocs|Rocs]]
|[[:Kategorie:Rocs|Rocs]]
|
|
|0.75{{verification}}
|0.75{{verification}}
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Birds|Birds]]
|[[:Kategorie:Birds|Birds]]
|
|
|
|
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Colibri|Colibri]]
|[[:Kategorie:Colibri|Colibri]]
|
|
|
|
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Corses|Corses]]*
|[[:Kategorie:Corses|Corses]]*
|1.125
|1.125
|1.25
|1.25
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|0.75
|0.75
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Doomed|Doomed]]* {{verification}}
|[[:Kategorie:Doomed|Doomed]]* {{verification}}
|0.875
|0.875
|0.875
|0.875
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|1 {{verification}}
|1 {{verification}}
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Elementals|Elementals]]
|[[:Kategorie:Elementals|Elementals]]
|0.25
|0.25
|0.25
|0.25
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|0.25
|0.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Flans|Flans (Normal Mode)]]
|[[:Kategorie:Flans|Flans (Normal Mode)]]
|0.75
|0.75
|0.75
|0.75
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|1 {{verification}}
|1 {{verification}}
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Flans|Flans (Spiked Mode)]]
|[[:Kategorie:Flans|Flans (Spiked Mode)]]
|0.25
|0.25
|0.25
|0.25
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|0.50 {{verification}}
|0.50 {{verification}}
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Flies|Flies]]
|[[:Kategorie:Flies|Flies]]
|
|
|
|
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Ghosts|Ghosts]]*
|[[:Kategorie:Ghosts|Ghosts]]*
|0.50
|0.50
|0.50
|0.50
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|0.75
|0.75
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Giant Bats|Giant Bats]]
|[[:Kategorie:Giant Bats|Giant Bats]]
|
|
|
|
Zeile 115: Zeile 115:
|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Hecteyes|Hecteyes]]
|[[:Kategorie:Hecteyes|Hecteyes]]
|0.75
|0.75
|0.75
|0.75
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|
|
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Hounds|Hounds]]
|[[:Kategorie:Hounds|Hounds]]
|
|
|
|
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|
|
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Imps|Imps]]
|[[:Kategorie:Imps|Imps]]
|
|
|
|
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|1.125
|1.125
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Ladybugs|Ladybugs]]
|[[:Kategorie:Ladybugs|Ladybugs]]
|
|
|
|
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|1.50{{verification}}
|1.50{{verification}}
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Leeches|Leeches]]
|[[:Kategorie:Leeches|Leeches]]
|0.75
|0.75
|0.75
|0.75
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|
|
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Magic Pots|Magic Pots]]
|[[:Kategorie:Magic Pots|Magic Pots]]
|1.25
|1.25
|1.50
|1.50
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|
|
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Mandragora|Mandragoras]]
|[[:Kategorie:Mandragora|Mandragoras]]
|
|
|
|
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|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Mimics|Mimics]]
|[[:Kategorie:Mimics|Mimics]]
|0.50
|0.50
|0.50
|0.50
Zeile 163: Zeile 163:
|0.50
|0.50
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Puks|Puks]]
|[[:Kategorie:Puks|Puks]]
|
|
|
|
Zeile 169: Zeile 169:
|1.25
|1.25
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Skeletons|Skeletons]]*
|[[:Kategorie:Skeletons|Skeletons]]*
|1.125
|1.125
|1.25
|1.25
Zeile 175: Zeile 175:
|0.50
|0.50
|- BGCOLOR=#e3e6ff
|- BGCOLOR=#e3e6ff
|[[:category:Slimes|Slimes]]
|[[:Kategorie:Slimes|Slimes]]
|0.25
|0.25
|0.25
|0.25
Zeile 188: Zeile 188:
==Avatar damage types ==
==Avatar damage types ==


[[Avatar]]s all do Blunt damage with their normal melee attacks.
[[Avatar]]s all do Stumpf damage with their normal melee attacks.


The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
Zeile 240: Zeile 240:
![[Blood Pact]] !! Damage Type
![[Blood Pact]] !! Damage Type
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
|[[Barracuda Dive]] || Slashing
|[[Barracuda Dive]] || Schmettern
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
|[[Tail Whip]] || Impact
|[[Tail Whip]] || Impact
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
|[[Spinning Dive]] || Slashing
|[[Spinning Dive]] || Schmettern
|}
|}
|- valign=top
|- valign=top
Zeile 254: Zeile 254:
![[Blood Pact]] !! Damage Type
![[Blood Pact]] !! Damage Type
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
| [[Claw]] || Piercing
| [[Claw]] || Stechen
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
| [[Predator Claws]] || Slashing
| [[Predator Claws]] || Schmettern
|}
|}
|width=25%|
|width=25%|
Zeile 291: Zeile 291:
|[[Moonlit Charge]]||Impact
|[[Moonlit Charge]]||Impact
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
|[[Crescent Fang]]||Piercing
|[[Crescent Fang]]||Stechen
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
|[[Eclipse Bite]]||Slashing
|[[Eclipse Bite]]||Schmettern
|}
|}
|- valign=top
|- valign=top
Zeile 303: Zeile 303:
![[Blood Pact]] !! Damage Type
![[Blood Pact]] !! Damage Type
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
| [[Camisado]] || Blunt (H2H or Impact?)
| [[Camisado]] || Stumpf (H2H or Impact?)
|}
|}
|}
|}
Zeile 311: Zeile 311:
* Diabolos' [[Somnolence]] and [[Nether Blast]] Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
* Diabolos' [[Somnolence]] and [[Nether Blast]] Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
* [[Somnolence]] deals damage with an additional effect of Gravity.
* [[Somnolence]] deals damage with an additional effect of Gravity.
* [[Nether Blast]] goes through shadows, [[Perfect Dodge]] and [[Invincible]], it also deals extremely consistant 100%(?) accurate damage.
* [[Nether Blast]] goes through shadows, [[Superkniff]] and [[Invincible]], it also deals extremely consistant 100%(?) accurate damage.
* [[Nether Blast]] may be more accurately classified as magical damage.
* [[Nether Blast]] may be more accurately classified as magical damage.


== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==
== Physical [[:Kategorie:Blue Magic|Blue Magic]] damage types ==


Physical [[:Category:Blue Magic|Blue Magic]] takes on Damage Types as well. Below is the list:
Physical [[:Kategorie:Blue Magic|Blue Magic]] takes on Damage Types as well. Below is the list:


{| width=100%
{| width=100%
Zeile 323: Zeile 323:
{| width=100%
{| width=100%
|- BGCOLOR=#ffdead
|- BGCOLOR=#ffdead
!colspan=2|Blunt
!colspan=2|Stumpf
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
| [[Power Attack]] || [[Sprout Smack]]
| [[Power Attack]] || [[Sprout Smack]]
Zeile 348: Zeile 348:
{| width=100%
{| width=100%
|- BGCOLOR=#ffdead
|- BGCOLOR=#ffdead
!colspan=2|Piercing
!colspan=2|Stechen
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
| [[Wild Oats]] || [[Queasyshroom]]
| [[Wild Oats]] || [[Queasyshroom]]
Zeile 359: Zeile 359:
{| width=100%
{| width=100%
|- BGCOLOR=#ffdead
|- BGCOLOR=#ffdead
!colspan=2|Slashing
!colspan=2|Schmettern
|- BGCOLOR=#e3e6ff align=center
|- BGCOLOR=#e3e6ff align=center
| [[Foot Kick]] || [[Battle Dance]]
| [[Foot Kick]] || [[Battle Dance]]
Zeile 372: Zeile 372:
|}
|}
|}
|}
* Source: [http://ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam]
* Source: [http://archiv.ffxi.allakhazam.com/db/jobs.html?fjob=16;mid=1146172127221811961 The Forbidden Art of The Immortals @ Allakhazam]

Aktuelle Version vom 17. September 2014, 00:53 Uhr


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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Bild Schadensart Waffenart
Stumpfe Waffen: Fäuste, Keule, Stock, Harlequin Frame, Stormwaker Frame Stumpf Fäuste, Keule, Stock, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Schmetter Waffen: Axt, Großaxt, Großschwert, Schwert, Sense, Katana, Großkatana, Valoredge Frame Schmettern Axt, Großaxt, Großschwert, Schwert, Sense, Katana, Großkatana, Valoredge Frame
Stech Waffen: Dolch, Lanze, Bogenschießen, Schießkunst, Shuriken Stechen Dolch, Lanze, Bogenschießen, Schießkunst, Shuriken, BumerangVerification Needed

Ausnahmen[Bearbeiten | Quelltext bearbeiten]

Some weapons have a different damage type than usual for their Kategorie.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Stumpf.

Damage Type Modifiers by Monster Family[Bearbeiten | Quelltext bearbeiten]

Family H2H (Stumpfe-Waffen) Impact (Stumpfe-Waffen) Schmettern Stechen
Bees 1.25
Bat Trios 1.25
Rocs 0.75Verification Needed 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Verification Needed 0.875 0.875 1.125 Verification Needed 1 Verification Needed
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Verification Needed
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Verification Needed
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Verification Needed
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Source: Vanad'iel Monsters (Japanese)

Avatar damage types[Bearbeiten | Quelltext bearbeiten]

Avatars all do Stumpf damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):

Carbuncle
Blood Pact Damage Type
Poison Nails Stechen
Ifrit
Blood Pact Damage Type
Punch H2H
Burning Strike H2H
Double Punch H2H
Flaming Crush H2H
Titan
Blood Pact Damage Type
Rock Throw Impact (Ranged)
Rock Buster Impact
Megalith Throw Impact (Ranged)
Mountain Buster Impact
Leviathan
Blood Pact Damage Type
Barracuda Dive Schmettern
Tail Whip Impact
Spinning Dive Schmettern
Garuda
Blood Pact Damage Type
Claw Stechen
Predator Claws Schmettern
Shiva
Blood Pact Damage Type
Axe Kick H2H
Double Slap H2H
Rush H2H
Ramuh
Blood Pact Damage Type
Shock Strike Impact
Chaotic Strike Impact
Fenrir
Blood Pact Damage Type
Moonlit Charge Impact
Crescent Fang Stechen
Eclipse Bite Schmettern
Diabolos
Blood Pact Damage Type
Camisado Stumpf (H2H or Impact?)


  • This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
  • Diabolos' Somnolence and Nether Blast Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
  • Somnolence deals damage with an additional effect of Gravity.
  • Nether Blast goes through shadows, Superkniff and Invincible, it also deals extremely consistant 100%(?) accurate damage.
  • Nether Blast may be more accurately classified as magical damage.

Physical Blue Magic damage types[Bearbeiten | Quelltext bearbeiten]

Physical Blue Magic takes on Damage Types as well. Below is the list:

Stumpf
Power Attack Sprout Smack
Head Butt Helldive
Bludgeon Grand Slam
Jet Stream Uppercut
Terror Touch Sickle Slash
Dimensional Death (H2H) Body Slam
Frenetic Rip Frypan
Hydro Shot (H2H) Tail Slap
Hysteric Barrage (H2H) Cannonball (H2H)
Ram Charge Asuran Claws (H2H)
Stechen
Wild Oats Queasyshroom
Feather Storm Screwdriver
Pinecone Bomb Disseverment
Schmettern
Foot Kick Battle Dance
Claw Cyclone Smite of Rage
Mandibular Bite Death Scissors
Spinal Cleave Vertical Cleave
Seedspray Spiral Spin