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==== [[Promyvion - Mea]] ==== | ==== [[Promyvion - Mea]] ==== | ||
For Mea, the boss is the [[Delver]] ([[: | For Mea, the boss is the [[Delver]] ([[:Kategorie:Cravers|Craver]] type). His TP attacks are: | ||
* '''[[Carousel]]:''' [[AoE]] physical damage and knockback. Absorbed by [[Utsusemi]]. Exercise caution regarding the use of [[Curaga]], as you do not want to pull hate to yourself. | * '''[[Carousel]]:''' [[AoE]] physical damage and knockback. Absorbed by [[Utsusemi]]. Exercise caution regarding the use of [[Curaga]], as you do not want to pull hate to yourself. | ||
* '''[[Promyvion Brume]]:''' [[AoE]] damage + [[Poison]] | * '''[[Promyvion Brume]]:''' [[AoE]] damage + [[Poison]] | ||
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==== [[Promyvion - Dem]] ==== | ==== [[Promyvion - Dem]] ==== | ||
For Dem, the boss is the [[Progenerator]] ([[: | For Dem, the boss is the [[Progenerator]] ([[:Kategorie:Gorgers|Gorger]] type). His TP attacks are: | ||
* '''[[Fission]]:''' Spawns a pet. | * '''[[Fission]]:''' Spawns a pet. | ||
** This TP move can happen at any time, but happens most beginning at mob 50% HP. The Progenerator is immune to [[Sleep]] and [[Bind]], but the pets are not. This is the most deadly TP move, as the additional mobs can cause a lot of problems if not dealt with and killed. The pets will continue to be generated if some are killed to a maximum of 6 pets, and they share hate with whoever has hate from the [[Progenerator]]. | ** This TP move can happen at any time, but happens most beginning at mob 50% HP. The Progenerator is immune to [[Sleep]] and [[Bind]], but the pets are not. This is the most deadly TP move, as the additional mobs can cause a lot of problems if not dealt with and killed. The pets will continue to be generated if some are killed to a maximum of 6 pets, and they share hate with whoever has hate from the [[Progenerator]]. | ||
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==== [[Promyvion - Holla]] ==== | ==== [[Promyvion - Holla]] ==== | ||
For Holla, the boss is the [[Wreaker]] ([[: | For Holla, the boss is the [[Wreaker]] ([[:Kategorie:Thinkers|Thinker]] type). His TP attacks are: | ||
* '''[[Trinary Tap]]:''' Drains 1-3 status effects (including Food, [[Wiederauferstehen]] and [[Utsusemi]]) or 200 HP from the target if no positive status effect is present. | * '''[[Trinary Tap]]:''' Drains 1-3 status effects (including Food, [[Wiederauferstehen]] and [[Utsusemi]]) or 200 HP from the target if no positive status effect is present. | ||
** It is usually recommended that the tank eat no food for this NM fight. Other ideas used are to buff somewhat useless buffs like: [[Barsilencera]], [[Barpoisonra]], or [[Bard]] songs. You will want to avoid using Elemental-Ra's because if he absorbs them and you have a [[Black Mage]] nuking in party it can reduce their damage, also certain weapon-skill's have Elemental-based properties. | ** It is usually recommended that the tank eat no food for this NM fight. Other ideas used are to buff somewhat useless buffs like: [[Barsilencera]], [[Barpoisonra]], or [[Bard]] songs. You will want to avoid using Elemental-Ra's because if he absorbs them and you have a [[Black Mage]] nuking in party it can reduce their damage, also certain weapon-skill's have Elemental-based properties. | ||
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Lösungsweg
Die Grundlagen
Das Verhalten der MonsterDie Monster in Promyvion heißen "Die Leeren". Jedes Promyvion hat 4 verschiedene Monstertypen: Wanderers, Weepers, Seethers und einen exklusiven Boss, abhängig vom jeweiligen Promyvion. Die Seethers und exklusiven Monster varieren im Level, abhängig von der Ebene im jeweiligen Promyvion:
Weepers und Wanderers sind immer etwas niedriger im Level. Sie sind Stark bis Sehr Stark auf der letzten Ebene. Weepers and Wanderers are always a little lower, being only Tough or Very Tough on the last floor to level 30. Do not bother with Sneak or Invisible, all of the mobs, on all the floors are True Sight and aggressive, but only mobs with similar elemental cores will link. Information on PromyvionsBuffs no longer wear off when entering Promyvion. It is recommended that you use the map on this site. It shows the locations of all the Memory Receptacles and teleport locations. To go up a floor, you must find and defeat a Memory Receptacle. They always appear on the teleport platforms found on each floor; although there are several possible locations on the second and third floors, the location of the MRs will be random. The MR will pop several Strays. If the MR is real, a Memory Stream will appear upon defeat, and you have three minutes to enter this stream and go up to the next level. If the MR is a fake, nothing will appear. Be sure to kill all the Strays before entering the portal because if you attempt to use it while being attacked, you will get an error message. A Ranger can solo all the MR's using sushi and bolts ranging from Holy to Bloody; the Ranger can melee the MR while using his ranged attacks to kill the Strays. On the third floor, the Ranger can use Bloody Bolts to kill the Light Strays and Holy Bolts to kill the others. If you need to go down a level, search for a platform that has a live portal, but no MR sitting on it. That will be the portal down. Do not get separated from your group, so don't randomly explore! On the fourth floor, there is no MR, but a zoneline to the Spire (BC entrance). It may be very difficult to avoid aggro on the fourth floor if you have no high level players to clear the path, but if you get caught and the castle-like structure is nearby, you should be able to zone easily. If your party has a SMN, have them summon Carbuncle and have it assault/kite any monsters that aggro, the party can then zone into the Spire, or have a high level character clear the way. It is advised that before entering the battlefield, you set an order of use for animas. They last 30 seconds and do overlap (in that by using one during the effect of another of the same type the timer of effect will reset to 30 seconds), but panicking and using three at once is a waste. Also note that the effects of anima stack, so you can use Psychoanima and Hysteroanima in pairs to stop all attacks. You can use a very simple breakdown and tell the party:
The BattlefieldBoss fights are single-party only. If you went up with a partial alliance someone is going to sit out during the fight. The fight you want is "Ancient Flames Beckon." Do not rush up to the boss, as all buffs except your food will cancel upon entering the battlefield. Instead use a Wiederauferstehen item, food, drinks, and cast your buffs first. You can even rest to full MP, you have lots of time. Anima have the same effect on all three bosses:
Promyvion - MeaFor Mea, the boss is the Delver (Craver type). His TP attacks are:
Beating Promyvion - Mea grants you the item Light of Mea in the Temporary Key Items section. Promyvion - DemFor Dem, the boss is the Progenerator (Gorger type). His TP attacks are:
Promyvion - HollaFor Holla, the boss is the Wreaker (Thinker type). His TP attacks are:
Beating Promyvion - Holla grants you the item Light of Holla in the Temporary Key Items section. After CompletionAfter completion of the third Promyvion boss, members on this mission will be automatically warped to Lufaise Meadows after a cutscene. Notes
GuidesVideosSee the Video page. Game Script and Cutscene Video |
